Enhancing your curriculum with STEAM integration

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Target Audiences: K - 6 & 7 - 12

STEAM (Science, Technology, Engineering, Maths & Arts) tools and approaches are becoming more and more common in schools. Whether in dedicated makerspaces, or in the classroom, making and creating provide valuable opportunities for students to problem-solve, design, create, build resilience, tinker and innovate. These opportunities help our students to learn real skills that support their learning, from the ability to plan, build and use something concrete to the ability to collaborate, compromise, fail, keep on trying and succeed.

The challenge for schools and educators is to integrate and implement these makerspace tools and approaches into learning in a way that is meaningful, connected and authentic, enhancing and supporting the curriculum rather than simply adding-on or distracting from it. For many teachers, also, as exciting as the tools and approaches a makerspace benefits from are, they can also be intimidating, unfamiliar or overwhelming.

In this workshop you will have the opportunity to play with a variety of digital and non-digital making and creating tools in supported, context-driven, fun activities that will introduce you to a range of educational tools and approaches that can be implemented in your school or classroom. We will help you to identify opportunities to integrate STEAM principles into your wider curriculum through hands-on activities, discussion, examples and demonstrations. We will introduce you to strategies for planning and scaffolding that will support you and your students to be successful when making and creating. In this workshop you will gain hands-on experience, a range of practical and contextual strategies and approaches and a deepened conceptual understanding that will motivate and empower you to make and create meaningfully with your students.